A computer is a programmable machine that receives input, stores and manipulates data, and provides output in a useful format.
Although mechanical examples of computers have existed through much of recorded human history, the first electronic computers were developed in the mid-20th century (1940–1945). These were the size of a large room, consuming as much power as several hundred modern personal computers (PCs).[1] Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space.[2] Simple computers are small enough to fit into small pocket devices, and can be powered by a small battery. Personal computers in their various forms are icons of the Information Age and are what most people think of as "computers". The embedded computers found in many devices from MP3 players to fighter aircraft and from toys to industrial robots are however the most numerous.
The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore computers ranging from a netbook to a supercomputer are all able to perform the same computational tasks, given enough time and storage capacity.
History of computing
The first use of the word "computer" was recorded in 1613, referring to a person who carried out calculations, or computations, and the word continued to be used in that sense until the middle of the 20th century. From the end of the 19th century onwards though, the word began to take on its more familiar meaning, describing a machine that carries out computations.
[3]The history of the modern computer begins with two separate technologies—automated calculation and programmability—but no single device can be identified as the earliest computer, partly because of the inconsistent application of that term. Examples of early mechanical calculating devices include the
abacus, the
slide rule and arguably the
astrolabe and the
Antikythera mechanism (which dates from about 150–100 BC).
Hero of Alexandria (c. 10–70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions and when.
[4] This is the essence of programmability.
The
Renaissance saw a re-invigoration of European mathematics and engineering.
Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers, but none fit the modern definition of a computer, because they could not be programmed.
In 1801,
Joseph Marie Jacquard made an improvement to the
textile loom by introducing a series of
punched paper cards as a template which allowed his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.
It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837,
Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer, his
analytical engine.
[8] Limited finances and Babbage's inability to resist tinkering with the design meant that the device was never completed.
In the late 1880s,
Herman Hollerith invented the recording of data on a machine readable medium. Prior uses of machine readable media, above, had been for control, not data. "After some initial trials with paper tape, he settled on punched cards ..."
[9] To process these punched cards he invented the
tabulator, and the
keypunch machines. These three inventions were the foundation of the modern information processing industry. Large-scale automated data processing of punched cards was performed for the
1890 United States Census by Hollerith's company, which later became the core of
IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the
punched card,
Boolean algebra, the
vacuum tube (thermionic valve) and the
teleprinter.
During the first half of the 20th century, many scientific
computing needs were met by increasingly sophisticated
analog computers, which used a direct mechanical or
electrical model of the problem as a basis for
computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.
Alan Turing is widely regarded to be the father of modern
computer science. In 1936 Turing provided an influential formalisation of the concept of the
algorithm and computation with the
Turing machine. Of his role in the modern computer,
Time magazine in naming Turing one of the
100 most influential people of the 20th century, states: "The fact remains that everyone who taps at a keyboard, opening a spreadsheet or a word-processing program, is working on an incarnation of a Turing machine".
[10] The inventor of the program-controlled computer was
Konrad Zuse, who built the first working computer in 1941 and later in 1955 the first computer based on magnetic storage.
[11]George Stibitz is internationally recognized as a father of the modern digital computer. While working at Bell Labs in November 1937, Stibitz invented and built a relay-based calculator he dubbed the "Model K" (for "kitchen table", on which he had assembled it), which was the first to use
binary circuits to perform
an arithmetic operation. Later models added greater sophistication including complex arithmetic and programmability.
A succession of steadily more powerful and flexible
computing devices were constructed in the 1930s and 1940s, gradually adding the key features that are seen in modern computers. The use of digital electronics (largely invented by
Claude Shannon in 1937) and more flexible programmability were vitally important steps, but defining one point along this road as "the first digital electronic computer" is difficult.
Shannon 1940 Notable achievements include:
EDSAC was one of the first computers to implement the stored program (
von Neumann) architecture.
- Konrad Zuse's electromechanical "Z machines". The Z3 (1941) was the first working machine featuring binary arithmetic, including floating point arithmetic and a measure of programmability. In 1998 the Z3 was proved to be Turing complete, therefore being the world's first operational computer.[13]
- The non-programmable Atanasoff–Berry Computer (1941) which used vacuum tube based computation, binary numbers, and regenerative capacitor memory. The use of regenerative memory allowed it to be much more compact then its peers (being approximately the size of a large desk or workbench), since intermediate results could be stored and then fed back into the same set of computation elements.
- The secret British Colossus computers (1943),[14] which had limited programmability but demonstrated that a device using thousands of tubes could be reasonably reliable and electronically reprogrammable. It was used for breaking German wartime codes.
- The Harvard Mark I (1944), a large-scale electromechanical computer with limited programmability.
- The U.S. Army's Ballistic Research Laboratory ENIAC (1946), which used decimal arithmetic and is sometimes called the first general purpose electronic computer (since Konrad Zuse's Z3 of 1941 used electromagnets instead of electronics). Initially, however, ENIAC had an inflexible architecture which essentially required rewiring to change its programming.
Several developers of ENIAC, recognizing its flaws, came up with a far more flexible and elegant design, which came to be known as the "stored program architecture" or
von Neumann architecture. This design was first formally described by
John von Neumann in the paper
First Draft of a Report on the EDVAC, distributed in 1945. A number of projects to develop computers based on the stored-program architecture commenced around this time, the first of these being completed in
Great Britain. The first to be demonstrated working was the
Manchester Small-Scale Experimental Machine (SSEM or "Baby"), while the
EDSAC, completed a year after SSEM, was the first practical implementation of the stored program design. Shortly thereafter, the machine originally described by von Neumann's paper—
EDVAC—was completed but did not see full-time use for an additional two years.
Nearly all modern computers implement some form of the stored-program architecture, making it the single trait by which the word "computer" is now defined. While the technologies used in computers have changed dramatically since the first electronic, general-purpose computers of the 1940s, most still use the von Neumann architecture.
Computers using
vacuum tubes as their electronic elements were in use throughout the 1950s, but by the 1960s had been largely replaced by
transistor-based machines, which were smaller, faster, cheaper to produce, required less power, and were more reliable. The first transistorised computer was demonstrated at the
University of Manchester in 1953.
[15] In the 1970s,
integrated circuit technology and the subsequent creation of
microprocessors, such as the
Intel 4004, further decreased size and cost and further increased speed and reliability of computers. By the late 1970s, many products such as
video recorders contained dedicated computers called
microcontrollers, and they started to appear as a replacement to mechanical controls in domestic appliances such as
washing machines. The 1980s witnessed
home computers and the now ubiquitous
personal computer. With the evolution of the
Internet, personal computers are becoming as common as the
television and the
telephone in the household
[citation needed].
Modern
smartphones are fully-programmable computers in their own right, and as of 2009 may well be the most common form of such computers in existence
[citation needed].
Stored program architecture
The defining feature of modern computers which distinguishes them from all other machines is that they can be
programmed. That is to say that a list of
instructions (the
program) can be given to the computer and it will store them and carry them out at some time in the future.
In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's
memory and are generally carried out (
executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or
branches). Furthermore, jump instructions may be made to happen
conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support
subroutines by providing a type of jump that "remembers" the location it jumped from and another instruction to return to the instruction following that jump instruction.
Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the
flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention.
Comparatively, a person using a
pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time—with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions.
Programs
A 1970s
punched card containing one line from a
FORTRAN program. The card reads: "Z(1) = Y + W(1)" and is labelled "PROJ039" for identification purposes.
In practical terms, a
computer program may run from just a few instructions to many millions of instructions, as in a program for a
word processor or a
web browser. A typical modern computer can execute billions of instructions per second (
gigahertz or GHz) and rarely make a mistake over many years of operation. Large computer programs consisting of several million instructions may take teams of
programmers years to write, and due to the complexity of the task almost certainly contain errors.
Errors in computer programs are called "
bugs". Bugs may be benign and not affect the usefulness of the program, or have only subtle effects. But in some cases they may cause the program to "
hang"—become unresponsive to input such as
mouse clicks or keystrokes, or to completely fail or "
crash". Otherwise benign bugs may sometimes may be harnessed for malicious intent by an unscrupulous user writing an "
exploit"—code designed to take advantage of a bug and disrupt a program's proper execution. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program's design.
[18]
In most computers, individual instructions are stored as
machine code with each instruction being given a unique number (its operation code or
opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from—each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer just as if they were numeric data. The fundamental concept of storing programs in the computer's memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the
Harvard architecture after the
Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in
CPU caches.
While it is possible to write computer programs as long lists of numbers (
machine language) and this technique was used with many early computers,
[19] it is extremely tedious to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember—a
mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's
assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler. Machine languages and the assembly languages that represent them (collectively termed
low-level programming languages) tend to be unique to a particular type of computer. For instance, an
ARM architecture computer (such as may be found in a
PDA or a
hand-held videogame) cannot understand the machine language of an
Intel Pentium or the
AMD Athlon 64 computer that might be in a
PC.
[20]
Though considerably easier than in machine language, writing long programs in assembly language is often difficult and error prone. Therefore, most complicated programs are written in more abstract
high-level programming languages that are able to express the needs of the
programmer more conveniently (and thereby help reduce programmer error). High level languages are usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another computer program called a
compiler.
[21] Since high level languages are more abstract than assembly language, it is possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various
video game consoles.
The task of developing large
software systems presents a significant intellectual challenge. Producing software with an acceptably high reliability within a predictable schedule and budget has historically been difficult; the academic and professional discipline of
software engineering concentrates specifically on this challenge.
Referensi from:
http://en.wikipedia.org/wiki/Computer
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